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Roblox Corporation (RBLX) – Company Overview, Business Model & Stock Analysis

Roblox Corporation (NYSE: RBLX) is a San Mateo, California-headquartered online entertainment company that operates the Roblox Platform, an immersive gaming and creation platform where users explore and play millions of user-generated 3D experiences, and creators build and monetize those experiences. This page profiles the listed company and its stock: it brings together TradingView market widgets, financial reference data taken from Roblox’s SEC filings, and a dated, clearly labelled third-party Shariah-screening snapshot for research purposes. Widgets update dynamically; the tables and screening notes are static and carry their own reporting periods and dates. For sector context see SaGeminieTech’s Artificial Intelligence hub, the SaaS & Software hub and the NYSE hub.

Roblox Corporation (RBLX) Symbol Information

RBLX trades on the New York Stock Exchange, as stated on the cover of Roblox’s annual report, under the ticker symbol RBLX. The panel below summarizes the current symbol — price, exchange and identifying details — as a quick reference before reviewing deeper fundamentals and charts.

 

Market information shown here may update dynamically throughout the trading session. Verify any material figure through Roblox’s official filings and its investor relations site.

RBLX Advanced Stock Chart

The interactive chart below displays RBLX price and volume history across time intervals from intraday to multi-year views. Developments that Roblox’s own filings highlight include 127 million average daily active users across over 180 countries in fiscal 2025, 123.9 billion hours engaged on the platform, and fiscal 2025 bookings of $6.79 billion versus $4.89 billion of recognized GAAP revenue. The stock has traded well below its 52-week high near $142 as of the market close used on this page, a decline independently confirmed through news coverage rather than treated as a data error. Price history is one input among several and should be read alongside fundamentals.

 

Chart patterns are not guarantees of future performance. Price movements may reflect quarterly user-growth and bookings trends, regulatory developments affecting Robux or online safety, or broader sentiment toward online-entertainment and UGC-platform stocks.

Roblox Corporation Financial Statements and Fundamentals

Key figures worth examining for Roblox include the gap between bookings and recognized revenue, the trajectory of its operating loss relative to revenue growth, and user-engagement metrics. In fiscal 2025 total revenue was $4,890.6 million, up 36% from $3,602.0 million in fiscal 2024 and up 75% from $2,799.3 million in fiscal 2023; Roblox recorded a **loss from operations** of $1,232.3 million in fiscal 2025, wider than the $1,063.3 million operating loss in fiscal 2024, driven in part by developer exchange fees (payouts to creators) that grew from $922.8 million to $1,503.1 million, faster than revenue.

The most recent quarterly filing covers the quarter ended June 30, 2026 (10-Q). Cash and investments were $5,547.7 million (calculated) as of December 31, 2025, against $993.1 million (net carrying value) of Senior Notes due 2030.

Roblox Corporation reported financial figures — US GAAP, $ millions, fiscal years
Metric FY2023 (ended December 31, 2023) FY2024 (ended December 31, 2024) FY2025 (ended December 31, 2025)
Total revenue (reported) 2,799.3 3,602.0 4,890.6
Research and development (reported) 1,253.6 1,444.2 1,567.7
Loss from operations (reported) ($1,259.1) ($1,063.3) ($1,232.3)
Net loss attributable to common stockholders (reported) ($1,151.9) ($935.4) ($1,065.1)
Bookings (non-GAAP, reported; see note) — 4,369.1 6,788.4
Average daily active users, DAUs (reported, millions) — — 127

Source: Roblox Corporation Annual Report on Form 10-K for the fiscal year ended December 31, 2025 (SEC filing, filed 2026-02-11); fiscal 2024 and 2023 comparatives as presented in that filing. Roblox does not report a single “gross profit” line; its costs and expenses are presented as cost of revenue, developer exchange fees, infrastructure and trust & safety, R&D, G&A and sales and marketing. “Bookings” is a non-GAAP metric Roblox itself reports and reconciles to revenue: bookings ($6,788.4 million in fiscal 2025) substantially exceed revenue ($4,890.6 million) because the vast majority of bookings are collected upfront as virtual-currency sales and recognized as revenue over the estimated average lifetime of a paying user (27 months as of December 31, 2025), primarily through the change in deferred revenue. Average DAUs (127 million in fiscal 2025) and other operating metrics are based on Roblox’s own internal analytics and have not been independently validated by a third party, per the 10-K’s own disclosure.

Roblox Corporation selected balance-sheet measures — $ millions, as of December 31, 2025
Measure Value (reported)
Cash and cash equivalents 1,205.3
Short-term investments 1,849.8
Long-term investments 2,492.6
Cash and investments, total (calculated: sum of the three lines above) 5,547.7
Long-term debt, net (3.875% Senior Notes due 2030) 993.1
Total assets 9,557.0
Total stockholders’ equity 394.0

Source: fiscal 2025 10-K consolidated balance sheet and Note 9, “Debt” (https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231.htm). The $1.0 billion aggregate principal of 3.875% Senior Notes due 2030 was issued in a private placement in October 2021; carrying value net of discount and issuance costs was $993.1 million at December 31, 2025. Short-term investments include mutual-fund assets held in a rabbi trust for Roblox’s nonqualified deferred compensation plan, which the 10-K describes as restricted in their withdrawal and general use.

 

Financial panels should be read across multiple reporting periods rather than a single quarter, and checked against Roblox’s filings: the fiscal 2025 Form 10-K and the second-quarter 2026 Form 10-Q.

Roblox Corporation Company Profile and Business Model

Roblox describes the Roblox Platform as an immersive gaming and creation platform where its community explores, creates and shares experiences built primarily by other users rather than by Roblox itself. The company reports as a **single operating and reportable segment**. Users primarily transact using Robux, an in-platform virtual currency that can be purchased and, for creators, earned and in some cases converted to real-world payouts through Roblox’s Developer Exchange program.

Roblox’s own description positions the platform around user-generated content: the vast majority of experiences, avatar items and other content are built by its creator community using tools like Roblox Studio, rather than developed in-house. In fiscal 2025 the platform had 127 million average daily active users and users spent 123.9 billion hours engaged on the platform. Geographically, the United States and Canada were approximately 61% of fiscal 2025 revenue, with Europe, Asia-Pacific and the rest of the world making up the remainder (table below). Roblox has a dual-class share structure: Class B shares, held entirely by founder David Baszucki, carry greater voting power and concentrate voting control with him.

The fiscal 2025 10-K (filed February 11, 2026) identifies David Baszucki as Founder, President, Chief Executive Officer and Chair of the Board, and Naveen Chopra as Chief Financial Officer. This section profiles the listed company; Roblox is the first user-generated-content gaming/entertainment platform covered on this site, distinct from the enterprise-software and semiconductor-value-chain companies profiled elsewhere.

Roblox Corporation revenue by region (by billing country) — US GAAP, $ millions, fiscal years
Region FY2025 FY2024 FY2023 Share of FY2025 (reported)
United States and Canada 2,969.2 2,281.3 1,803.8 60.7%
Europe 944.2 659.6 505.6 19.3%
Asia-Pacific (incl. Australia and New Zealand) 541.5 379.0 286.9 11.1%
Rest of world 435.6 282.0 202.9 8.9%
Total 4,890.6 3,602.0 2,799.3 100.0%

Source: fiscal 2025 10-K, Note 2, “Revenue from Contracts with Customers” (https://www.sec.gov/Archives/edgar/data/1315098/000131509826000024/rblx-20251231.htm). Revenue is attributed by the billing country of payers. The United States alone was 57% of consolidated revenue in fiscal 2025 (60% in fiscal 2023); no other individual country exceeded 10% of revenue in any period shown.

 

Roblox’s revenue is concentrated in the United States and Canada (approximately 61% of fiscal 2025 revenue), and the company has recorded a widening GAAP operating loss even as revenue and user engagement grow. For the wider industry context see SaGeminieTech’s Artificial Intelligence hub.

Roblox Corporation Technical Analysis

This widget summarizes technical indicators — moving averages, oscillators and overall signal counts — for RBLX across selected timeframes.

 

Technical signals change as new data arrives and should not be treated as a recommendation. Consider them together with fundamentals, user-engagement trends, and the gap between bookings and recognized revenue.

Roblox Corporation Historical Stock-Price Overview

The overview below covers RBLX price and percentage change across several date ranges, with volume and moving-average context. Roblox’s reported revenue rose from $2,799.3 million in fiscal 2023 to $4,890.6 million in fiscal 2025 (table above), while its operating loss widened from $1,063.3 million to $1,232.3 million between fiscal 2024 and fiscal 2025. The stock has declined substantially from its 52-week high. Price history is best interpreted alongside those growth, loss and engagement trends the company’s own filings describe, rather than in isolation.

 

Historical performance does not guarantee future results and reflects a specific past period only.

Roblox Corporation Shariah Compliance Snapshot

The snapshot below reflects third-party Shariah screening for RBLX based on AAOIFI-derived methodology, as reported by two providers, Zoya and Musaffa, plus figures independently calculated by SaGeminieTech from Roblox’s SEC filings and a market-capitalization snapshot. Both provider pages were read on 2026-09-28. Screening results change as market capitalization, debt, cash and non-permissible income change — treat this as a starting reference for further verification, not a certification, and not investment or religious guidance.

Current StatusZoya screens RBLX as Shariah-compliant (zoya.finance/stocks/rblx; AAOIFI standard) and Musaffa classifies it as HALAL, passing both business and financial screening criteria (musaffa.com/stock/RBLX; AAOIFI-based methodology; last updated September 2026). The two sources agree as of 2026-09-28 on business activity and overall classification. Neither provider’s public page details the specific business-activity analysis behind that determination for a platform whose economy is built on virtual-currency (Robux) purchases and in-platform monetization — readers with specific business-activity concerns about virtual-currency mechanics should review a fuller compliance report or consult a qualified Shariah adviser directly, since this page does not independently re-perform the business-activity screen.
Debt / Market CapIndependently calculated: 2.99%. Roblox’s fiscal 2025 10-K reports $993.1 million net carrying value of Senior Notes due 2030 at December 31, 2025, divided by a market capitalization of $33,180 million as of market close 2026-09-25 (stockanalysis.com). Well under the commonly cited 30–33% threshold.
Cash + Investments / Market CapIndependently calculated: 16.72%. Cash, short-term investments and long-term investments totaling $5,547.7 million at December 31, 2025, divided by the same $33,180 million market capitalization. Under the commonly cited 30–33% threshold.
Non-Permissible IncomeZoya’s public page states Roblox reported $201.6 million of interest income against $4,890.6 million of revenue for fiscal 2025 (4.12% of revenue), matching the 10-K’s own income statement exactly — no correction was needed. On a combined-total basis (interest income ÷ (revenue + interest income)) the ratio is 3.96%; either way it sits under the 5% threshold, though closer to it than most other companies covered on this site.
Business ActivityOnline entertainment and user-generated-content gaming platform, monetized primarily through sales of the Robux virtual currency. No lending, conventional banking, insurance, gambling or alcohol-related activity was found in the 10-K’s description of the business, though this page did not independently re-examine the virtual-currency mechanic for business-activity compliance beyond what Zoya and Musaffa state.
Screening BasisAAOIFI Standard (per Zoya’s and Musaffa’s stated methodologies), cross-checked here against Roblox’s own fiscal 2025 Form 10-K, SEC XBRL data and a same-day market-capitalization snapshot for the financial ratios only.
Last ReviewedMusaffa last updated September 2026; both provider pages were read on 2026-09-28. The debt, cash and income figures were independently recalculated from the 10-K, SEC XBRL data and a 2026-09-25 market-capitalization snapshot as shown above.
Roblox Corporation AAOIFI-style screening ratios — independently calculated
Ratio Numerator Denominator Result Commonly cited threshold
Interest-bearing debt ÷ market capitalization Long-term debt, net: $993.1 million, 3.875% Senior Notes due 2030 (10-K, December 31, 2025) Market capitalization: $33,180 million ([stockanalysis.com](https://stockanalysis.com/stocks/rblx/), close 2026-09-25) 2.99% < 30–33%
(Cash + investments) ÷ market capitalization Cash + short-term and long-term investments: $5,547.7 million (10-K, December 31, 2025) Market capitalization: $33,180 million ([stockanalysis.com](https://stockanalysis.com/stocks/rblx/), close 2026-09-25) 16.72% < 30–33%
Non-permissible (interest) income ÷ (revenue + interest income) Interest income: $201.6 million (10-K income statement, fiscal 2025) Revenue + interest income: $4,890.6m + $201.6m = $5,092.2m 3.96% < 5%

Roblox discloses interest income as its own line on the face of its income statement ($201.6 million for fiscal 2025), separate from interest expense on its Senior Notes ($41.5 million) and “Other income/(expense), net” ($4.2 million) — this figure was independently confirmed against SEC XBRL data and required no correction. On a revenue-only basis the ratio is 4.12%, matching Zoya’s own stated figure; either way it sits under the 5% threshold, though closer to it than most companies covered on this site. Market capitalization is a point-in-time figure (2026-09-25 close, itself well below Roblox’s 52-week high near $142, a decline independently confirmed via news coverage rather than treated as a data anomaly) applied against fiscal-year-end balance-sheet figures (December 31, 2025); it will move daily and these ratios should be recalculated before relying on them.

This snapshot is a screening summary for research purposes, not a certification of Shariah compliance and not investment or religious guidance. All three AAOIFI-style financial ratios were independently calculated for this page and fall under commonly cited thresholds; the non-permissible-income ratio (3.96–4.12%) is closer to the commonly cited 5% ceiling than most companies on this site. This page relies on Zoya’s and Musaffa’s own business-activity determination for Roblox’s virtual-currency model rather than independently re-performing that specific analysis — stated explicitly rather than silently assumed. Market capitalization changes daily and these figures should be recalculated before relying on them. Confirm the latest status directly with Zoya, with Musaffa, or with a qualified Shariah adviser before relying on any compliance conclusion.

Latest Roblox Corporation News

The feed below may include dynamically updated market stories related to Roblox.

 

Distinguish between official Roblox announcements, SEC filings, earnings releases, analyst commentary and general media coverage. Verify material news through Roblox’s investor relations page and its SEC filings.

Key Investor Considerations for Roblox Corporation

Potential Strengths

  • Revenue of $4,890.6 million in fiscal 2025, up 36% from $3,602.0 million in fiscal 2024 and up 75% from $2,799.3 million in fiscal 2023 (company-reported)
  • 127 million average daily active users across over 180 countries in fiscal 2025, with 123.9 billion hours engaged on the platform (company-reported)
  • Bookings of $6,788.4 million in fiscal 2025 substantially exceed recognized revenue, reflecting a large deferred-revenue balance recognized over a 27-month average payer lifetime
  • $5,547.7 million of cash and investments (calculated) provides substantial balance-sheet flexibility relative to $993.1 million of Senior Notes
  • User-generated-content model crowd-sources platform content from millions of creators rather than requiring Roblox itself to develop games

Material Risks

  • GAAP loss from operations in every fiscal year shown, widening to $1,232.3 million in fiscal 2025 from $1,063.3 million in fiscal 2024, partly due to developer exchange fees growing faster than revenue
  • Non-permissible-income ratio of approximately 3.96–4.12% is closer to the commonly cited 5% AAOIFI threshold than most other companies covered on this site
  • Revenue concentration in the United States and Canada, at approximately 61% of fiscal 2025 revenue
  • The 10-K itself flags regulatory uncertainty around Robux, including whether it could be regulated as a security, plus online-safety and age-verification regulatory exposure given Roblox’s young user base
  • Dual-class share structure concentrates voting control with founder David Baszucki, limiting other shareholders’ influence over corporate matters
  • The stock has declined substantially from its 52-week high, a decline independently confirmed through news coverage rather than something this page attributes to a specific cause

Frequently Asked Questions

What does Roblox do?

Roblox operates the Roblox Platform, an immersive gaming and creation platform where users explore user-generated 3D experiences and creators build and monetize their own content, according to its fiscal 2025 Form 10-K.

On which exchange is Roblox listed?

Roblox’s Class A common stock trades on the New York Stock Exchange under the ticker symbol RBLX, as confirmed against the SEC’s ticker-and-exchange listing.

How many reportable segments does Roblox have?

Roblox operates and reports as a **single operating and reportable segment**.

Is Roblox profitable?

No, not on a GAAP basis. Roblox recorded a loss from operations of $1,232.3 million in fiscal 2025, wider than the $1,063.3 million operating loss in fiscal 2024, even as revenue grew 36% year over year.

What is the difference between Roblox’s “bookings” and its revenue?

Bookings ($6,788.4 million in fiscal 2025) represent cash collected from virtual-currency sales in the period, while revenue ($4,890.6 million) is recognized over the estimated average lifetime of a paying user (27 months). The gap is primarily the change in deferred revenue, a distinction the 10-K itself explains.

Does Roblox carry debt?

Yes. Roblox has $993.1 million (net carrying value) of 3.875% Senior Notes due 2030, issued in October 2021.

Is Roblox stock currently Shariah compliant?

Zoya screens RBLX as Shariah-compliant and Musaffa classifies it as HALAL, both under AAOIFI-based methodologies (checked 2026-09-28). SaGeminieTech independently calculated the financial ratios from the 10-K and a same-day market-capitalization snapshot: debt/market cap 2.99%, cash+investments/market cap 16.72%, and non-permissible income 3.96–4.12% — all under commonly cited thresholds, though the income ratio is closer to the 5% ceiling than most companies on this site. This page relies on the providers’ own business-activity determination for Roblox’s virtual-currency model rather than independently re-performing that analysis. This is a screening summary, not a compliance certification — check a current, named screening source or a qualified Shariah adviser before relying on any status.

Conclusion

Roblox is an online entertainment and user-generated-content gaming platform whose fiscal 2025 revenue of $4,890.6 million (up 36% year over year, company-reported) and 127 million average daily active users reflect continued growth in platform engagement, alongside $6,788.4 million of bookings that substantially exceed recognized revenue due to deferred-revenue accounting. That growth profile is balanced against a widening GAAP operating loss, a non-permissible-income ratio closer to the commonly cited 5% AAOIFI threshold than most other companies covered on this site, and regulatory uncertainty the company itself flags around its Robux virtual currency and online-safety requirements given its young user base. SaGeminieTech independently verified Roblox’s Shariah-screening financial ratios against its own SEC filings and a same-day market-capitalization snapshot, finding all three ratios under typical thresholds and confirming Zoya’s stated interest-income figure as accurate, while explicitly noting that this page relies on the providers’ own business-activity determination for Roblox’s virtual-currency model rather than independently re-examining it. The tools on this page — charts, financials, technical indicators and news — support ongoing research into Roblox, but they do not replace a review of its official filings or independent financial, legal, tax or Shariah advice.

This page is informational and is not investment advice, a recommendation to buy, sell or hold any security, or a prediction of future returns. See SaGeminieTech’s Disclaimer.

“Roblox stock featured image showing a colorful virtual world, player avatars, and game creation tools.”

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